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The List Reprints (LIST) · Uncommon
Mercurial Geists
Creature — Spirit
1/3
Flying
Whenever you cast an instant or sorcery spell, Mercurial Geists get +3/+0 until end of turn.
Whenever you cast an instant or sorcery spell, Mercurial Geists get +3/+0 until end of turn.
"Procedural misstep: provocation of geists for the purpose of yielding more energy can compromise containment units. Next action: clean up mess."
—Laboratory notes
—Laboratory notes
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Out of stock
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